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The websites for each QR code explained if each clue was relevant to the case or irrelevant. Static materials included QR codes, handout to explain the activity, Audiovisual materials included, the QR code reader for smartphones, and websites to link the QR code to the url. We selected the QR technology because it engaged students to use their own technology in the classroom while still allowing the technology to be easily learned.Ģ.1, 2.2, 2.3 Print and Audiovisual Materials, and Computer Technology. Selected Concept Attainment model of learning to design the activity. Identify a variety of instructional systems design models and apply at least one model If participants did not have a QR code reader, a laptop was provided to scan the codes in order to participate.ġ.1.b. The project identified that participants must use a cellphone with a QR code reader application. Utilize and implement design principles which specify optimal conditions for learning.ĭesigned printed QR codes in a sealed envelope with an example or picture of the clue. Association for Educational Communications and Technology Standardsġ.1 a. Sean was the lead detective, I Kealii, was the distraught nephew who sought out the detective's help in finding the "mystery pet." Chelsea Ah Nee was the facilitator between the detective and the participants. To add an extra layer of dramaticism, we all took on roles to play. The goal for the participants was to develop the key concepts of a bird. We designed the activity around the QR technology bar codes. Technology Used: QR Code Technology, Web Technologies.ĭevelopment: The concept for the assignment was formulated by Chelsea Ah Nee, Sean Walsh, and Kealii Ballao.
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Class: ETEC 602 Innovations in Educational Technology (3) Innovative technological advances and new media in the field of educational technology and their application in instruction.